Pick fights your team can finish by carrying the opponent home. Stay near an ally, keep a path toward your jail, and stop chasing when the fight pulls you into a crowd. The hit creates a chance to capture someone. You still have to use Carry and deliver them.
The common miss is celebrating the knockout and running at the next target. That leaves the body behind.
Choose the fight first
Check who is nearby, where your jail is, and whether someone can cover the trip. A lone opponent beside an ally is a simpler chain than an opponent inside a crowded enemy base. Use team colors and markers. Do not commit because an avatar looks threatening or because you remember the name from an earlier round.
If the target runs toward exposed ground or away from your support, regroup. Several hits do not help if the chase ends with you in jail.
Read the downed state
Watch the opponent and the interaction prompt. A downed body and a Carry prompt mean the job has changed from fighting to collection. You can also see a "Lights Out" notification.
Do not stop on a memorized hit count. Bat damage, recovery, and upgrades can make that count wrong. Read the state on screen.
| What you see | Next check |
|---|---|
| Opponent still fighting | Keep support and a way back |
| Downed body with Carry | Decide who picks up and who covers |
| Ally already carrying | Protect that delivery |
| Enemies reaching the body | Contest the approach with your teammate |
| Body moved by Launcher | Find the new landing spot |
The desktop Carry prompt can show E. The prompt on your device is the control to trust.
If you are closest and the route is clear, pick up. If your teammate picks up first, escort. Say which job you are taking. After the opponent reaches your jail, the next useful job may be defending that capture.
If the melee was lost, fight closer to support next time. If the body sat unattended, assign a carrier. If the carrier was stopped on the way home, add an escort or a less exposed route. A different bat does not fix every break in that chain. Notice whether you are losing fights or failing to turn won fights into prisoners.
