When fewer teammates are free, move toward allies and choose a task you can finish together. A supported rescue can put jailed teammates back in the round. If your own jail is breaking, keep that defense covered while you look for the opening.
Chasing alone into the other base can give the other team another prisoner and leave the rest of the work undone.
See why the numbers are bad
Read the captured counters and the players near you. Some teammates may be imprisoned, some may be defending, and some may simply be far away. Those are different problems.
If allies are only scattered, call a meeting point and stop separate chases. If several are jailed, find the cage and see whether a section is already damaged. If a friendly carrier is almost home, finishing that delivery can be closer than crossing the arena.
No comeback buff was documented for being outnumbered. Plan from the players you can see, the jail in front of you, and the ability or upgrade you actually have equipped.
| Problem | Response you can reach |
|---|---|
| You are alone near several opponents | Withdraw toward an ally |
| Free players are scattered | Regroup on one place and one task |
| Allies are jailed | Coordinate bar pressure and an exit |
| Your prisoners are escaping | Cover repair and the rescuers |
| A nearby carrier has no cover | Finish that delivery first |
If nobody can cover your approach or your exit, skip a deep rescue. One free player left able to regroup is more useful than another capture at the enemy base.
After they get out
Approach the enemy cage with an ally. Agree who hits the bars and who watches defenders. Match the outside target to a section the prisoners can attack. If repair cancels the damage, switch sections together instead of splitting into unrelated fights.
When allies get out, cover their first steps away from the jail, then regroup before everyone starts a solo chase. If your partner is forced back, move with them. If they pick up an opponent, become the escort. Check your own base when you have a moment, because an escape there changes the pressure again.
Reassess after each knockout, delivery, jailbreak, or teammate reaching support. The rescue guide is the detailed version of an enemy-cage recovery.
