A rescue is not finished when the wall breaks. Freed teammates still need space to leave. If everyone stops beside the cage to fight, the defending team can turn that crowd into more captures.
Arrive with two jobs
Look at your free teammates and the opponents around the jail. One ally distracting a defender can give a bar attacker a better opening than several rescuers chasing in different directions.
Meet near the approach. Agree who attacks the cage and who watches defenders. You can swap during the rescue. Take the wall if the teammate on it is forced off.
If you are alone and the cage is heavily defended, fall back toward support. Preserving one free teammate keeps another attempt possible.
Connect your hits to the prisoners
Pick a section the prisoners can reach and see. Call it, then watch its health. Attack it so hits from inside and outside land on the same bars.
| Outside situation | Adjustment |
|---|---|
| Prisoners are already weakening a section | Help that section if you can reach it |
| A defender keeps repairing your target | Change sections together |
| An ally pulls a defender off the cage | Use the opening and keep the exit |
| Several opponents close in | Regroup before you are surrounded |
| Prisoners can get through | Cover their departure |
Do not assume every damaged wall is about to open. Read the health while the other team repairs. If your pressure is being canceled, tell the prisoners before you move, so they do not stay on the old target alone.
Cover the exit
When the opening is usable, watch the opponents nearest it. Freed players should move away from the cage toward friendly support. "This side; move toward us" is a usable call. Stay near the exit instead of following one enemy deep into their base.
After the escape, check whether anyone is still imprisoned before you split into chases. Keep the freed players together long enough to help with the next capture, escort, or defense.
If you could not reach the wall, change the approach and add support. If the section kept recovering, occupy the repairer. If allies escaped and were immediately recaptured, the exit coverage failed. A different ability does not fix a rescue that stalled at the same stage.
If a teammate is still being carried rather than already jailed, intercept the carrier instead of waiting at the cage.
